#define Explosion_Radius 2.5 // Amount of effect you want. Trims the algorithm from processing darks. #define fxaa_EdgeThresholdMin 0.060 // Darkness threshold. The minimum amount of local contrast required to apply algorithm. #define fxaa_EdgeThreshold 0.250 // Edge detection threshold. #define fxaa_Subpix 0.400 // Choose the amount of sub-pixel aliasing removal. #define FXAA_QUALITY_PRESET 9 // Choose the quality preset. Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card. #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) 0 seems to affect fine text the least so it's the default. #define SMAA_CORNER_ROUNDING 0 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 16 // Determines the radius SMAA will search for aliased edges If SMAA misses some edges try lowering this slightly. #define SMAA_THRESHOLD 0.10 // Edge detection threshold. #define USE_CUSTOM 0 // Custom : Write your own shader by editing custom.h, and then enable it here. #define USE_SPLITSCREEN 0 // Splitscreen : Enables the before-and-after splitscreen comparison mode. #define USE_BORDER 0 // Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. This lessens banding artifacts (mostly caused by Vignette) #define USE_DITHER 0 // Dither : Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 // Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. #define USE_SEPIA 1 // Sepia : Sepia tones the image. #define USE_CURVES 1 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 1 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TONEMAP 0 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. #define USE_LIFTGAMMAGAIN 1 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights #define USE_MONOCHROME 0 // Monochrome : Monochrome makes the colors disappear. #define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) Use Curves instead if you want to avoid that. This increases contrast but causes clipping. #define USE_LEVELS 1 // Levels : Sets a new black and white point. #define USE_LUMASHARPEN 0 // LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_HDR 0 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) (Interferes with SMAA, Cartoon, Bloom, HDR and Lumasharpen, and it has a very high performance cost) #define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) #define USE_CARTOON 0 // Cartoon : "Toon"s the image. #define USE_EXPLOSION 0 // Explosion : Scatters the pixels, making the image look fuzzy. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls. #define USE_FXAA_ANTIALIASING 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_SMAA_ANTIALIASING 0 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. Just delete this description and fill in your own and then share it with the world. This description field and the above Game and Author fields are here so you can fill in your own details for the presets you create. If you made a good setttings preset please share it with your friends, on forums and websites,Īnd/or submit it to the SweetFX Settings Database : Please note when tweaking settings that higher numbers does not always equal better (nor does lower).įinding the best settings for your game and your taste is about finding just the right amount to apply.
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